4/9/2023 0 Comments Axiom verge 2 true ending![]() Said knobs include things like swapping save rooms, moving around key items, changing the ultimate goal, randomizing items: the whole shebang. If you haven’t played it in a while, this is the way to do it. While it’s not nearly as enticing as the “random dungeon” mode that would have completely changed everything, the castle itself is very well designed and the randomizer slots in nicely. There’s no pretense of a narrative here: you just select random knobs and buttons and have at another entropic playthrough where everything is scattered at your whim. Luckily I keep a 100% file right near the end to mess around with (and literally just in case there’s some weird requirement for accessing anything). Some veterans might relish the challenge at speedrunning again, others might not even bother. Right now the official fix is “beat the last boss again,” but if you don’t have a save file right before it because you overwrote it with the New Game+ save: tough. This is forgivable, as past Castlevania entries have flirted with this approach.īut because things can’t ever be simple with this game, players have encountered a bug where, upon booting it up even after having completed the true ending, they don’t have access to the new content. A boss fight mirror with himself could have been a cool opportunity to expand the lore, but it kind of just happens. He has no real excuse for being there, and there’s zero sense of immersion when playing as him. He has no cutscenes nothing tethering him to the story. Zangetsu has no new dialogue, which feels like a waste of Hayter’s talents. He’s a ton of fun to play, notably because Bloodstained, as a whole, rules.īut where the seams start to come apart is how he’s actually implemented in such an underwhelming manner. He doesn’t have to worry about anything actually, as it’s all unlocked at the start: no keys needed, with the blood pool pre-drained, with high-jumps by default to sequence break to your heart’s content. He doesn’t have to worry about laboriously attaching spells or acquiring them: instead he just rips and tears (and slices) everything in his path. His moveset (which you can view above in full) is vastly different from previous protagonist Miriam’s, and I think ArtPlay succeeded in giving us a “more action-oriented playstyle” to zip through the castle. ![]() To access him, you’ll need to beat the “True Ending,” so go ahead and do that now if you were expecting to dive in at the zero hour. He returns this week in the form of a second playable character, akin to the “Richter Mode” in Symphony of the Night. ![]() He offered what is arguably one of the more memorable boss fights in the game, tasking players with picking up the basics of locomotion and restrained combat if they hadn’t already. Zangetsu, voiced by David Hayter, was a fan favorite of many Bloodstained players. Just like the aforementioned communication efforts, part of it feels rushed and half-measured. Much of ArtPlay’s resources were devoted to plugging up the Switch edition as best they could but now we’re getting actual new content this week in the form of a playable Zangetsu and a randomizer mode. In the past year (we’re just one month away from the first anniversary), Kickstarter Backpack DLC was delayed on individual platforms, there was no version parity for months, the Xbox One edition had a weird HDR bug that made the game look worse and all sorts of weird issues (in one case, gamebreaking) sprung up for any given edition.Ī lot of that is ironed out, but the damage was done. I get that developmental resources might not have been abundant for lead studio ArtPlay, but laying out plans to fix the Switch version after it launched as a broken mess, then changing those plans completely weeks later wasn’t a great look. Support for Bloodstained has been absolutely all over the place. It isn’t having the best post-launch time either. 9 was a complete disaster of a campaign up to the bitter end).Īmid numerous delays, communication issues, bug fixes and a rush to get an unfinished port to market, Bloodstained didn’t have a great pre-launch period. 9 as an example of what not to do when managing a Kickstarting a project (admittedly, less intensely, as Mighty No. It’s a shame, because the game’s core is fantasticīloodstained is a great game, but its developmental process will go down in history alongside of Mighty No.
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